GuidesOctober 7, 20265 min read

Why screen recording tools fall short for meeting capture (Hint: they don’t give data in real-time)

General purpose screen recorders are suitable for end users who only need a recording file, but they are not designed to be part of meeting capture infrastructure. 

TL;DR General purpose screen recorders are suitable for end users who only need a recording file, but they are not designed to be part of meeting capture infrastructure. AI products that require access to audio, video and meeting metadata during the call are better suited to use a desktop recording SDK.

If you’re building a botless meeting recorder, you might be tempted to use screen recording tools like Loom or QuickTime. These tools work well when you simply need to record your screen, but they aren’t designed for developers who need real-time programmatic access to meeting audio, video and metadata. This blog explains why.

Why can’t Loom and QuickTime be used to build a botless meeting recorder?

Tools like Loom, QuickTime, and OBS can capture meetings, but they aren’t designed to be the capture infrastructure for a botless meeting product. They work well when an individual doesn’t need real-time meeting data and simply wants to rewatch a meeting after the call. However, the recording may include unrelated tabs, windows, and visual and audio notifications.

A main reason why screen recording tools aren't designed to be part of the capture infrastructure is they do not expose recording artifacts during the call. Instead, their primary output is typically a video file that is only available after the meeting ends, regardless of whether the meeting takes place on Google Meet or Zoom, or on macOS or Windows. The fact that meeting data is only available after the meeting ends introduces latency, making these tools unsuitable for AI features such as live notes, coaching, alerts, and agents that need real-time meeting data.

Users of AI products, whose features depend on real-time meeting data, find the most value while the conversation is still happening. If the product must wait until the meeting ends before data is available, many of these real-time AI products become ineffective. This is why many botless meeting products rely on desktop capture infrastructure like a desktop recording SDK to record meetings without a bot and access meeting data in real-time programmatically.

TL;DR Loom, QuickTime and OBS are well suited for general purpose screen recording, but not as meeting recording infrastructure. One of the reasons is because they can’t provide real-time meeting data and require users to remember to start recording.

Can you use other screen recording tools to build a botless meeting recorder?

The limitations covered in the previous section, specifically the lack of real-time programmatic access to meeting data, are not unique to Loom and QuickTime. They also apply to generic screen recording applications, whether they are built with desktop app frameworks such as Electron or Tauri. Screen recording applications do not give access to meeting data in real-time. They are designed to produce a video file for someone to watch after the meeting ends, not as a capture layer of a botless meeting recorder.

The delay introduced by asynchronous processing, and the fact that the primary output is a cluttered video recording, limits developers’ ability to rely on the output from screen recording applications like Loom or OBS. It makes AI features such as live translation, coaching, alerts, and automated workflows impossible. These features need more than just generic data. They need audio recordings, transcripts, speaker activity, timestamps, and other meeting context in real-time. The faster structured meeting artifacts become available, the more effective the product is.

This is why many developers building products on top of meeting data use a desktop recording SDK. It abstracts away the complexity of building with capture infrastructure and gives you the meeting data in the structure you need, both asynchronously and in real time, programmatically. When you don’t have to build the infrastructure, teams can focus on the product experience instead of building and maintaining the capture pipeline themselves.

TL;DR Screen recording tools like Loom, Quicktime and OBS can record meetings that users can watch later, but they don’t deliver the structured, real-time meeting data needed to power AI products.

What are the options to build desktop capture implementation?

Let’s compare what building a desktop capture implementation is like using screen recording tools and a Desktop Recording SDK. Because AI products usually need to process audio, video, and meeting events as soon as possible to power their features, the comparison focuses on whether or not it offers real-time data access.

Tools such as Loom and QuickTime are designed primarily for end users who want to record and review a video. Because their main output is a recording file, they typically do not expose meeting data in real-time while the recording is in progress. They also don’t enable programmatic access to meeting data. This makes them unsuitable as real-time meeting capture infrastructure.

A desktop meeting-recording SDK provides a stronger starting point. Its capture layer is designed to work across operating systems, meeting platforms and devices, while also handling product facing functionalities such as meeting detection, permission flows and recording controls. You don’t have to build any of it, and can access meeting data in real-time and async programmatically.

This gives teams access to usable meeting data with minimal latency without requiring them to build and maintain the entire capture stack from scratch. It significantly reduces the engineering effort and ongoing compatibility work associated with supporting native capture APIs directly.

TL;DR General screen recorders produce recording files, but not real-time meeting data programmatically, which is what you would need to build a useful desktop meeting recorder.

Which solution should you use when building a desktop recorder?

If you’re building an application with a narrow scope and only one user, building the capture infrastructure yourself may be reasonable. But once your product needs to serve a broader user base, the challenge goes beyond simply capturing media. You also have to account for compatibility, maintenance, and usability.

That’s where a desktop recording SDK becomes the better choice. It handles differences across devices, meeting platforms, and operating systems for you. One user might be on macOS using Zoom, while another is on Windows using Google Meet. In both cases, you can record the meeting without building separate capture workflows for every environment.

The meeting data is also structured and available in real time, so you don’t have to build and maintain the infrastructure required to capture and process it yourself.

That means more engineering time can go toward differentiating your product instead of maintaining recording infrastructure. Whether your desktop app is built with Tauri or Electron, a desktop recording SDK removes a significant amount of work that would otherwise fall on your team.

TL;DR For products that need real-time meeting data programmatically across multiple meeting platforms, a desktop recording SDK is the fastest path to production.

Should you buy or build a botless desktop meeting recorder?

The decision to buy or build a botless desktop meeting recorder depends on your end goal.

Building the meeting capture infrastructure yourself can make sense if the scope is narrow. For example, you are building a personal meeting recorder that only needs to record Google Meet meetings on a specific version of macOS, or if you are the only person using the product, and have no plan to expand or launch the product in production because otherwise you’d have to rebuild the infrastructure from scratch. Or if you are an end user who simply needs a botless meeting solution, buying one is far more practical than building one.

But if you are a developer building products that uses meeting data as the input, integrating a desktop recording SDK is the best option. It supports multiple meeting platforms, operating systems, and devices, which would otherwise take so much of your time to implement one by one.

Buying a desktop recording SDK also removes the maintenance burden. Changes to operating-system permissions, accessibility APIs, window behavior, audio routing, or native capture frameworks will affect how your product functions. An SDK provider maintains its supported integrations and adapts the capture layer as those platforms change so you don’t have to spend any time keeping up with the changes that inevitably get released every few months without warning.

To summarize:

  • Build when the scope is tightly controlled, meeting capture is the only feature, and meeting data is not core to your product. Do not build entirely from scratch as a prototype. It will take way too much time and save only a few dollars max.
  • Buy an application when you only need to record meetings for your own use.
  • Integrate an SDK when you are building a product that uses meeting data and you do not want to waste your time building the capture infrastructure. If you need meeting data as context for AI, use a desktop recording SDK.

TL;DR The question of buy to build depends on your end goal and use case. If you are building an AI product with meeting data as the input, then a desktop recording sdk is the right solution. Otherwise, it is not.